A Brief history of Industrial light and magic.
This company created by George Lucas has been huge part of Hollywood high concept films, since it started in 1975. ILM has been a part of a huge rage of Hollywood blockbuster pictures ranging from Star wars to Avatar. Industrial Light and magic is responsible for a lot of the development of special effects and computer generated imagery that we see today, they have also developed hundreds of techniques which make special effects easier to achieve and cheaper to produce.
Timeline of achievements
-Motion control photography (1975) – This technique was developed for the
epic space battles in star wars. It was invented by John Dykstra who was
hired by George Lucas at the birth of the company. This was also called the
“Dykstraflex system” It was a new more effective way of filming miniatures
-Go-motion (1981) – Fully aware of the problems with stop motion animation,
ILM went about trying to find an alternative way of creating stop motion
animation and making it seem more convincingly real and they created a
technique called Go-motion, where stop motion looks more natural.
-Young Sherlock Holmes (1985) – This was the first feature length film to
have a completely computer generated character (The stain glass window
knight)
-First morph (1988) – The first morph scene was created in 1988, ILM had to create a whole new program to complete this; it was a break through in digital imagery.
-Kodak/ILM CCD digital input scanner (1986) – this invention made in easy to convert film into digital information with out losing any of the quality. This made it very easy to create computer-enhanced scenes.
-Terminator 2 (1991) – The first film with a fully computer generated main character.
-Jurassic park (1993) – This film set the new benchmark for computer-generated special effects, with the creation of skin, textures, movement and muscles. This step forward in CGI has extended the possibilities of filmmaking.
-Caspa the friendly ghost (1995) - First fully synthetic speaking character.
-ILM developed Ambient Occlusion - in an effort to produce a greater level of realism for the CG imagery (2001)
-ILM created Imocap (2006)- a brand new image-based capture system exclusively for the production of Pirates of the Caribbean: Dead Man's Chest, but was used in many films after Pirates of the Caribbean.
-Fez animation system (2008) - this made creating complex facial animation easier, with greater flexibility. Animation based on human anatomy.
-Verte GPU Engine (2009) - ILM developed a new software system that would simulate high-resolution, photorealistic fire that was entirely computer generated.